BuzzIn.live


Privacy Policy

Effective date: October 5, 2026

This Privacy Policy describes how BuzzIn.Live ("BuzzIn.Live", "we", "us" or "our") collects, uses, retains and discloses information when you visit buzzin.live, host or join a game, or contact us (together, the "Service"). BuzzIn.Live is a free online buzzer. Players and hosts do not need, and cannot create, an account. The Service displays no advertising, and we do not sell or share personal information for marketing purposes.

1. Information We Collect

1.1 Game information. When you host or join a game, we process the nickname you enter, your buzzes, and any team and points assigned to you. Your nickname, buzzes, team and points are held only in the server's memory while the game is in progress and are not written to storage. Each player is also given a random identifier for the duration of the game so that the player can reconnect if the connection is interrupted; this identifier and the game code appear in the server's application logs (section 1.5). Please do not enter personal information as a nickname.

1.2 Game statistics. When a game ends, we retain an anonymous summary for operational statistics: the game code, the start and end times and duration, how the game ended, the number of players who joined and the most present at once, the number of buzzes, reconnections and removals, and which features (teams, points and the timer) were used. The summary contains no nicknames or player identifiers.

1.3 Usage information. We measure use of the site with our own page-view records rather than third-party analytics. For each page load we record the page requested, the time, the domain of the referring website (if any), the general device type (phone, tablet or desktop), browser, operating system and preferred language. To count unique visitors without cookies, we record a one-way hashed value derived from your IP address, your browser's user-agent string and a random value that changes every day. Your IP address is not stored with page-view records, and the hashed value cannot be used to recognise you on a different day. Visits from known bots and crawlers are not recorded.

1.4 Feedback. If you submit the feedback form, we collect the name, email address and message you provide. To prevent abuse, we also record the IP address of the submission for 24 hours.

1.5 Server logs. Our servers' system and application logs may record IP addresses and related technical information, for example from connections, errors, rejected feedback submissions, login attempts, and security and firewall events. Application logs also record game codes and players' random identifiers alongside game events such as buzzes and reconnections.

2. How We Use Information

We use the information described above to operate the Service, including running games and restoring interrupted connections; to understand how the Service is used and improve it; to read and respond to feedback; and to protect the Service against spam, abuse and security threats.

3. Cookies and Browser Storage

We do not place cookies on the devices of players or hosts. The only cookie the Service itself sets is a login session cookie for its own administration page. Google reCAPTCHA, used on the feedback and administration login pages (section 4), may set or read its own cookies. We do not use your browser's storage to track you.

4. Third-Party Services
5. Data Retention
6. Your Choices

You may use the Service without providing any personal information. You may request deletion of feedback you have submitted, or ask a question about this policy, through the feedback page.

7. Changes to This Policy

We may update this Privacy Policy from time to time. When we do, we will revise the effective date at the top of this page.

8. Contact

Questions about this Privacy Policy and requests concerning your information may be submitted through the feedback page.